How to play the Danish dice game Grådige or Greedy
Today I learned that the Second Life boardgame known as "Greedy" is not - as I assumed - just something invented for Second Life but is, in fact, based on a 'real life' game allegedly of Danish origin! Who knew?
The following is from hyggestyle.co.uk, a website devoted to living the Scandinavian lifestyle, so all credit to them for this information!
Greedy is a high-scoring game in which players roll dice for points. As well as being a fantastic after dinner game, it is also great for travel, pubs or holidays as you only need a few dice in your pocket, some paper and a pen (and it’s fabulous for kids who need to practice their math!). You roll 5 dice, move aside only the dice you want to use for points, then re-roll the remaining dice. As long as you keep scoring you can keep rolling (if you’re feeling lucky!); your points will accumulate as long as you keep rolling valid throws. You can stop at any point, but if none of the dice you roll score you lose your turn and any points you made during that turn.OBJECT: To get scoring dice on every roll, and to be the first player to get more than 10,000 points.
YOU WILL NEED: 5 dice, a shaker and pen and paper
GET STARTED: Each player must roll at least 400 points during one turn to get into the game. The player’s game-entry score and subsequent scores are added up below their name on a piece of paper.
PLAY:
The first player rolls five dice and decides which dice they want to use for scoring. If they don’t roll any 1s, 5s or other scoring combinations, their turn is over and they must pass the dice to the next player.
You don’t have to remove all the dice that count on your roll, only the ones you want to use for scoring.
If you roll no scoring dice, your turn is over and you lose all the points you rolled on that turn.
You may stop rolling at any time, take your points and pass the dice on.
Only 1s and 5s count by themselves. Other numbers can count as three-of-a-kind, straights or full houses – but not pairs; any of these combinations must be rolled in one go.
When one player reaches 10,000 points (or any final score you decide on), all other players get one more turn to try to beat them.
The highest score then wins the game; the more players you have the lower you might want to decide the winning score to be!
SCORING:
5s = 50 points each
1s = 100 points each
SCORING COMBINATIONS:
If a single 1 is rolled…………………..100
If two 1s are rolled…………………….200
If three 1s are rolled…………………1,000
If a single 5 is rolled……………………50
If two 5s are rolled…………………….100
If three 2s are rolled…………………..200
If three 3s are rolled…………………..300
If three 4s are rolled…………………..400
If three 5s are rolled…………………..500
If three 6s are rolled…………………..600
4 of a kind (must be in one roll) e.g. 4x2s = 1500 points
5 of a kind (must be in one roll) e.g. 5x2s = 2000 points
A straight (must be in one roll) (1,2,3,4,5 or 2,3,4,5,6) = 2000 points
A full house (must be in one roll) e.g. 3x4s & 2x5s = 2500 points